Star Wars Legacy

Order 66 has been Issued!
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 Welcome to the new and final home of The Star Wars Legacy Project.  Obviously you can navigate to my various projects and links on the left hand side. That's the hand closest to the TAB key for those who graduated since the No Child Left Behind Program was put into place.


 

 

NEWS: 01-19-2012

 

Franko's CRAPpy New Amiga Page and Stuff

 

 I do not have a whole lot to report on at the moment in regards to the Star Wars project as I've been busy with real life and a few other things as of late. In the mean time I would like to announce that the infamous Franko has finally launched a new Amiga site called CRAP: Commodore Retro Amiga Panel which I hope you take the time to check out!

C.R.A.P. is intended to be a site for users who have grown tired of some of the over seriousness or over moderation that takes place on some of the other sites, you know, the sort of sites where people hang out that have no sense of irony, or sense of humour at that? Also those of you who suffer from bi-polar disorder, schizophrenia, herpes, or merely have a lust for squirrels and have yet to find a pron site that accommodates your desires, well then, this is the page for you as well!!!


Thankx for the heads up Franko!




 

 

NEWS: 09-01-2011

 

 Doom64 EX 2.0 Released

 

A new version of Doom64 EX has been released. There are too many changes and updates to list since 1.4, but the biggest ones are the new audio system, more game behavior tweaks, and enhanced features. To download or read more about it, head over to the New Web Page.

You will also need a ROM image of DOOM64 for the Nintendo 64. This can be found on Planet Emu.



News from DOOMWorld.com

 



 

 

NEWS: 08-13-2011

 

 DsDOOM RELEASED AT LAST!!! 

Speaking of the devil. It just so happens that a new release was finally made! I have not tested my latest work with this build, and I'm not sure if the DS or DSi can't handle the size of some of my more recent levels, but I'll know soon! Either way, the Amiga and Amiga based OS' are still the primary target for my project. If DSi compatibility continues, it will simply be a matter of luck.


Anyhow, without further ado :


Wintermute has resurrected DSDoom.com to bring us an Update. DSDoom v1.2.0 offers DSi-Mode support and ARGV support for file loading. The update appears to be based on his last build (v1.1.0) and not the PWAD hack released by a different developer known as v1.1.2a. No word yet on when future updates will be released (if ever) and/or if the save/load freezing and corruption bugs will finally be addressed. For more information check the homepage and project post links below.



QUOTE(Change Log)
  • Rebuilt with latest libnds, dswifi and libfat
  • Now loads files from same directory as nds file on argv supporting cards
  • Runs in DSi mode with extra RAM and CPU speed.

 

 

 


 

 

NEWS: 07-06-2011

 

 It's been over 12 months, time for a status update.

 

First and foremost, I have been heavily distracted with so many new interests, so I'm afraid to say that the project has...

...actually been worked on quite a bit this year, despite all the distractions. One huge change I've made is the fact that it no longer support the Nintendo DS. The DS ports of PrBOOM seemed to have died, and none of the older ports work on my flash card.


That being said, I have been working on the project, first at the turn of the year, and more recently over the past month. I will be taking down all old images and uploading new ones soon. Also I shall be uploading Youtube videos which will follow the progress of my project. There is now a new Palette so all the textures, flats, and enemies are currently being redone to adapt to this, though in the process I have found a few new tricks using Show Girls under MorphOS to retain detail when decreasing the size of the texture images.


New tricks have been discovered that I have been utilizing within the new maps I've been creating, and new enemy behaviors have been worked on using BEX. Also, since I have been building up my Amigas as of late, I have decided to make Amiga OS, MorphOS, and AROS the testing OS's for this project, not to mention the environments in which I am doing the majority of the graphical work.


On that note, I have recently acquired a ChromaKey+, SuperGen+, DCTV, and DCRV RGB Converter for my Amiga 600. I intend to experiment with those and see if I can not create better looking sprites the old fashioned way. Sculpted Models and a Blue Screen! ;)


Last but not least, I would like to mention that though the section is sloppy, I have added new links and downloads to the Amiga section, including the hard to find Trip-a-Tron from Llamasoft, and Photon Cell Animator.


Enjoy!!!

 


 

 

NEWS: 05-14-2010

 

 WII DOOM 0.4.2 RELEASED AT LAST!!! 

I thought the day would never come, but it is here at last! No news on the DS updates, but the Wii port of PrBOOM has finally received a small update and should now work again with updated Wii configurations!

 

Changelog
0.4.2 - 13-May-2010

Compiled against devkitpro r21 and latest SDL.

 

 

Download Wii DOOM 0.4.2 Here:

 

Wii DOOM 0.4.2

 

 This comes with the DOOM 1 demo, but you can also use it with Ultimate DOOM, DOOM II, Final DOOM, and FreeDOOM, iWAD files

 

Also this should support all classic DOOM, PrBOOM, and Limit Removing pWAD file expansions including DEH and MBF expansions. Read the docs for more.

 

 

 


 

 

NEWS: 02-06-2010

 

 DarkXL Alpha Build 9.01 Released!

 

This game only works with the full ***RETAIL*** version of Dark Forces. Make sure that when installing Dark Forces to do a complete install with all data files on the harddrive, otherwise the game will not startup. If you want to discuss the build, use this forum topic. If you are having trouble the following command line arguments may help diagnose the problem:

-safe : run the minimum settings, windowed, 800×600. From here you can re-enable settings to figure out the problematic setting. Use this if DarkXL gets into a bad state.

-nosound : run DarkXL without any sound or midi support. If you’re having trouble with OpenAL drivers, this may help verifying the issue.

 

DarkXL Homepage

 

Download:
DarkXL Alpha version 9.01

 

OpenAL if you need it:
OpenAL Download



 

 

NEWS: 01-20-2010

 

 STAR WARS: EPISODE V (REVISITED) **FINAL TRAILER**  -

 STAR WARS: PURGE CONVERTED TO VIDEO

 

I'm a little late on this news, but Adywan, the editor behind Star Wars - A New Hope Revisited, is currently fleshing out a series of tweaks for The Empire Strikes back. You can view the trailer HERE, and read more info about the project HERE.

 

News from: OriginalTrilogy.com

 

 Also the comic book Star Wars: Purge has been converted into an Audio/Video slide show experience!

 

 You can view it on Youtube HERE.

 


 

 

NEWS: 01-18-2010

 

 And for a little Star Wars related news...

 

Movie editor: The Man Behind The Mask, has created a whole new grindhouse vision of Star Wars Episode IV which he titles: The War of the Stars.

 

 This cut gives the movie that whole 70's drive in movie feel with tons of interesting changes such as, missing scenes, re-arranged scenes, new sound track, dialog, effects, you name it. I really can't give you much more info without ruining the surprise, all I can say is go here and read the information and what people are saying about it, and go here to download it. Though make sure you own a copy first of the S.S. may come kicking down your door to throw you in one of those new prisons being built for us down in Mexico. ;)

 

 Also you will need JDownloader in order to download the movie.  Instructions provided in link.

 

Enjoy!!!


 

 

NEWS: 01-12-2010

 

 What's new? Well DOOMDS is supposed to be up for an update which will also result in dramatic speed inprovements, better controls, and the like. Though, this anouncement was made about half a year ago so who knows what's up. The author of WiiDOOM mentioned that he may resume work on his project, but again it has been months and I've not seen an update on his web page.

 

In regards to Star Wars DS (a PrBOOm compatible stand alone game), I have worked on things a bit here and there, but have also been busy expanding my horizons in various other ways, so again, no new updates, releases or screen shots. I can only promise it will eventually be completed.

 

 No matter what happens, the Star Wars DS Project will be released, if not for the DS and Wii (considering they don't work anymore for me) then for Amiga OS 4.x, Haiku, Linux, OS X, Windows, and the various pieces of hardware out there that run PrBOOM such as the GP32.

 

In the mean time please take time to contact the authors of the Wii and DS ports of PrBOOM and show them your interest in the continuation of their work so that projects such as this an others may flourish on the console front.

 

In other news, the Dreamcast scene has been busy as of late. Giana's Return has been released, along with Open Great Giana Sisters. ScummVM has had an update, DCDOOM has been updated from 1.1.5 to 1.1.6, and it's author JLF65 has mentioned possibly porting PrBOOM to the Dreamcast. The Dreamshell ISO from SD loader project has made some major improvements recently, and the rest you can read on dreamcast.dcemu.co.uk.

 

There are so many other things I would like to mention but must save for another time, though I must note that I recently picked up three Rockband Drumsets for $6.99 a piece at K-Mart.

 

Two of them were for the 360 and one for the PS3. As fate would have it Windows XP detected them as standard system controllers which was what I was hoping for, and to make matters even better, there is a large community that has already been busy writing applications to handle these Drumsets so that you can use them as Digital Drum Machines with custom drum samples and all. Last but not least, they have also came up with ways to use the drums with Reason, FL Studio, XLN Audio's  Addictive Drums, etc. Also you can use your drums as a MIDI controller, and you can use more than one set at once! I will add more information on this along with my findings on the Mixman DM2 in the future.

 

Until next time...

 

P.S. New links in the Wii section!


 

 

NEWS: 08-24-2008

 

 It's been a while since I've updated, or posted any news, and quite honestly, I've just been busy enjoying life, picking up a new job, getting things ready to return to school, amongst other things. There seem to have been many a paradigm shift in my life as of late, and it is only going to get better, despite the ups and downs.

 With that said, I have dabbled with the PrBOOM based project a bit, but not much. As for the GzDOOM project, I am still holding out for DOOM Builder 2.0 to save time. None the less, I still have both projects close to heart, and when I get back into them, I'm going to rip shit up, as I've a whole slew of fresh ideas brewing in my head that will manifest themselves within these projects, as they do in my real life.

 As a final note, I want to mention the release of PrBOOM for the Nintendo Wii! It is still in early stages, but coming along fine! So of course this means Star Wars Legacy for the Wii too. You know I'd die to have GzDOOM on the Wii, or XBOX or what have you, but just having PrBOOM alone opens up so many doors!



 

 

NEWS: 05-4-2008

 

 I'm going back to Ohio for a while, so I got to put this on hold for a bit again. In the mean time take time to check out DarkXL, a hardware accelerated version of Dark Forces. It is in alpha stages at the moment, but it is coming along well!



 

 

NEWS: 04-22-2008

 

 I have added a few Screen Shots to the Star Wars DS section. Please keep in mind that  the Star Wars DS project is not restricted to the Nintendo DS, and will run on BeOS, Linux, Amiga, Windows, and any other OS or Console that has a fairly up to date port of the PrBOOM enhanced DOOM source port.



 

 


 

NEWS: 12-09-2007

 

 I have update a few things things on the web site. First and foremost, I had planned for a Christmas release of my Star Wars DS (current title) project for the Nintendo DS. Unfortunatly I recently discovered that the DS is having issues with the 3D floors and mere size of some of my levels. This of course means that I have to rework my current levels so that they are friendly to the DS' resources. On the up side I can say that most of the enemies, allies, weapons, and items in the game have been finished and I have uploaded a few examples sprites on the project's page. Also I've been studying BOOM and have realized an interesting feature allows you to have allies in game... ;)

 I have also added a BOOM Light Transfer Tutorial which teaches  you how to create maps with ceilings brighter than there floors and vice-versa. I'll also be doing a tutorial on custom skies in BOOM, in the mean time you can also download an example of a custom animated sky that scrolls horizontally.

  

 Last but not least I have merged Batman DOOM with FreeDOOM and released it for the Nintendo DS. You can get it here: Batman DOOM. I have not played all the way through this, but I have had a few issues such as levels 4's horrible frame rate. Over all it is still playable on other leves that I've tried, and is a testament to what a classic DOOM engine can do.


“The foundation of all mental illness is the unwillingness to experience legitimate suffering.”
- Carl Jung